- INTERSECTION (2025)
Description
Intersection is a dual-channel video installation that examines how images, bodies, and cultural references are organized and read within three-dimensional visual space. The project focuses on editorial structure—how sequencing, rhythm, and projected spatial depth collectively shape viewing paths and meaning.
Through dual-screen video editing and spatial projection, visual fragments are arranged into a non-linear narrative system. A balloon positioned at the center of the installation functions as a spatial mediator, subtly altering the relationship between imagery and the viewer to enhance immersion and spatial awareness. Meaning is not predefined, but emerges through visual rhythm, juxtaposition, and the viewer’s movement within the space.
By treating space as an editorial field, Intersection demonstrates how visual content can be reorganized and reinterpreted across different spatial contexts, revealing “intersection” as a condition with layered and shifting meanings.
TOOLS

Process
Visual references were drawn from paintings by Lucio Fontana, which introduce physical intervention to disrupt the continuity of a two-dimensional surface.
An initial test placed a circular plate within the projection path to interrupt the original flat projection surface.
After the exhibition space was assigned, the installation plan was adjusted according to the spatial conditions, and visual development began.
A one-to-one spatial model and installation structure were constructed in Cinema 4D to simulate projection relationships and object placement.
Based on this structure, the project was titled INTERSECTION, and visual development continued.
The visual structure referenced the composition of The Creation of Adam, using the hand as a visual focal point and directing it toward a central spherical object.
Through this arrangement, two originally unrelated projection spaces were brought into spatial intersection.
All video materials were generated using Runway, based on source video inputs.
The hand gestures from separate projections were aligned toward the central object, establishing a spatial intersection between two projection surfaces.
Ambient sound was generated using Suno and integrated into the installation to complete the audiovisual environment.
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