- INTERSECTION (2025)
Medium: Multi-channel video installation
Format: Two-channel projection, central balloon, ambient sound
Dimensions: Variable
TOOLS
Description
Intersection is a multi-channel video installation that creates an open point of departure for associative viewing through fragmented video, simplified spatial reorganization, and ambient sound. Visual fragments are distributed across two screens, forming a non-linear system in which no single image carries complete meaning. Meaning does not arise from any one isolated image, but emerges in the intersections between projected elements, between images, and within the spatial relationships of the work.
A balloon at the center of the room acts as a visual anchor, interrupting and redistributing the viewer’s attention. It pulls the act of looking away from the flat projection plane and into the depth of the space itself, breaking the boundaries of the two-dimensional image and making space an active part of the work.
The piece sits with questions of cultural encounter and the spaces between, where meaning is made but never settled. Through AI-generated imagery, the work constructs a fragmented visual field in which multiple perspectives, symbols, and systems of representation meet and interweave, producing meanings that remain open and unfixed.
Process
Visual references were drawn from paintings by Lucio Fontana, which introduce physical intervention to disrupt the continuity of a two-dimensional surface.
An initial test placed a circular plate within the projection path to interrupt the original flat projection surface.
After the exhibition space was assigned, the installation plan was adjusted according to the spatial conditions, and visual development began.
A one-to-one spatial model and installation structure were constructed in Cinema 4D to simulate projection relationships and object placement.
Based on this structure, the project was titled INTERSECTION, and visual development continued.
The visual structure referenced the composition of The Creation of Adam, using the hand as a visual focal point and directing it toward a central spherical object.
Through this arrangement, two originally unrelated projection spaces were brought into spatial intersection.
All video materials were generated using Runway, based on source video inputs.
The hand gestures from separate projections were aligned toward the central object, establishing a spatial intersection between two projection surfaces.
Ambient sound was generated using Suno and integrated into the installation to complete the audiovisual environment.
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